Antimatter Creation

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Antimatter creation (Major) by Iczer

"Charlie make things go Boom now?"

The character has the ability to generate miniscule portions of antimatter, barely more than a few atoms, and yet can control the outcome and direction by sheer force of will.

1) Concussive assault: The character crates a small amount of anti hydrogen, where it explodes as a tiny fireball.

Range: 120 feet +20 feet per level.
Damage: 4d6, 6d6 or 8d6
Attacks per melee: Each use of this power counts as one melee attack
Bonus to strike: +1 with an aimed shot.

2) Concussive Flight: The character can create tiny motes of antimatter in the soles of his shoes, and propel himself in this fashion. This form of flight allows him to travel at 100MPH plus another 10MPH per level, but it is a very loud flight and very wearing on the legs (which effectively cushion the rest of the body). Flight in this manner may only be maintained for as long as his endurance holds out (5 minutes per point of PE). Additionally, the character steers like a brick.

3) Antimatter defense: With concentration, the character can set himself to create tiny pinpoint spots of antimatter very close to his own body, timed to coincide with impacts from solid objects. This takes a lot of concentration to maintain. while performing this trick, the character loses half his melee attacks, and can move no more than a SPD of 10. Any solid matter that strikes him creates a small detonation that repels and deflects the matter. The explosion does 3d6 damage (the character can shape this away from himself) and has an excellent chance of deflecting the entire attack (has an AR of 16) even attacks that do strike are halved in potency.

4) Blaze: The character can surround himself with a shield of antimatter. This act takes 2 attacks and immediately lets off a concussive wave from his body, affecting everyone within 25 feet for 4d6 damage with a 15% chance of knocking normal sized people off their feet.

5) Light show: By creating linked chains of detonating hydrogen, the character can create a show of light. At will he can create a glowing aura around an object, a spidery web of orange lightning or a luminescent orange 'gas' made from irradiated plasma.

6) Other benefits:

The character takes half damage from heat and radiation as well as from conventional explosives. His sense of hearing is adapted as to resist deafness from long term exposure to loud noises.
+25 SDC The character also takes half damage from the direct effects of antimatter.