Animorph
Animorph (Major) by Stone Gargoyle
This is another variant based on Iczer's Exomorph power. The character can adopt the form and natural attributes of animals. The character simply adopts the form and natural abilities by touching the animal for one melee round. The character will be able to mimic that species at any given time in the future. The character modifies his abilities to those of the new species, but cannot gain the equivalent superhuman powers or psionic abilities unless they are a natural, integral part of that species. It does not confer the animal's natural instincts or ability to survive, or even familiarity with the natural habitat of the species until level three.
1. Assume Animal Forms:
- Range: Self
- Duration: Templates are permanent once gained, and the character maintains the new form or takes another animal form (being knocked out or killed will not change him back).
- Gaining Templates: The character must make physical contact with the animal for one full melee round and must copy that specific color, size and specific representative of the breed.
- Number of Templates: The character can store one of a general type of animal, i.e. one bird, one mammal, one reptile, one amphibian, etc., up to a number equal to half his IQ plus 1 per level after the first. If he decides to take another mammal, for example, he loses the mammal type stored, dropping one to pick up another. Extremely large animals are unavailable until level 5 and require 2 slots.
- Number of shifts per day: 3. Any over this and the character must save vs. Insanity (14 or better) or be stuck thinking they are that animal until the next day when they can try again (+1 difficulty on each successive day). After five failed attempts, the character essentially becomes the animal shifted to.
2. Adapt to Environment: At level 3, the hero begins to become one with his animal forms, instinctively gaining animal instincts and survival abilities and feels comfortable in their native habitat.
- Range: Self
- Duration: Indefinite while concentrating
- Other Abilities: The character also begins to be able to be able to use one specific animal of choice's abilities without changing fully into the animal at level 3, but only as long as he concentrates (uses one action per melee). Cannot use flight powers or anything requiring physically changing, but abilities like burrowing and animal senses can be gained.
3. Other Abilities and Bonuses: +1 to save vs. disease, +1 to roll with punch, fall or impact, and fatigues at one quarter rate