Animate Object

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Animate object: [Major] by Iczer

"Sic him my loyal....sofa?"

The character can exert a type of control over solid matter, bending it to his will. The character can animate objects up to 50 lbs per level.

Animate object: the character can impart his essence into an object within 30 feet +5 feet per levl. such an act takes 2 attacks to perform. the object gains a very limited mobility. PP 8, Spd 1/2 The character's ME (objects with legs have double normal speed, object with wheels have 4 times normal speed). Normally objects have one attack per melee and have no autoparry. typically, objects may only perform a body block/tackle (which inflicts as much damage on itself as on it's victms), but objects with arms or 'limbs' of any sort may fight normally (albeit with few bonuses: treat the character's ME bonus vs psionics as it's bonus to strike parry and dodge). The character may grant animated objects extra attacks by sacraficing one of his own.

Animate matter: the character may also cause matter to rise up against an opponent, causing swords to bend out of control, and guns to jam. as a defensive action, it causes all weapons within range to flinch, reducing their strike bonus by 5 and halving any inflicted damage. Offensively, the character can cause the ground to attack opponent's in range. this attack is at +4 to strike, and does 4d6 damage (+1 d6 at levels 3,5,7,9 11 and 13) and is -4 to dodge. the character can also use this affect to move water aside, create temporary bridges or small walls etc..

Unlock doors: the character can cause doors to unbar and unlock for him by will alone. the character has a type of lockpicking/hotwiring skill at 75%+ME score. Penalties for complexity can be found in the hardware:-electrical hotwireing section. each attempt at such an action takes a melee round, and cannot affect a door that exceeds his mass limit (possibly only really preventing the character from opening vault doors).