Animal Personification Field

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Animal Personification Field (Major) by Stone Gargoyle

With a form of reality manipulation, the superbeing has an energy field which alters animals in range, making them behave in a more human-like fashion. This alters their behavior and changes their physiology temporarily.

1. Animal Modification Field: The superbeing emits an aura which causes animals to temporarily mutate. Four-legged animals gain Partial Biped ability, while animals already possessing this ability gain Full Bipedal movement. The gain Partial Hands if having front feet like hooves or flippers or wings, and Full Hands if having paws or Partial Hands already. Their mental abilities increase to match those of the superbeing and they gain Full Speech, talking in a manner the hero chooses (so he could make a rat talk like a gangster or make a catr talk with a British accent).

Range: 100 feet per level radius (affects all animals in range)
Duration: Affects animals while they are in range of the superbeing, +1d4 melee rounds after. The field is constantly in effect around the hero.
Limitation: This field has no effect on normal humans, though Feral characters will lose their abilities unless making their saving throw.
Saving Throw: Animals and Feral characters may save vs. the effect, needing 14 or better (PE bonus applies), +1 at levels 4,8 and 12

2. Drawbacks: The hero is crazy, thinking that animals are talking to him even when they are out of the range of his power, suffering -2 to combat actions and -5% to skill performance due to the distraction. Animals the hero changes are not necessarily inclined to help him, either, and are under no expectation to do so.

3. Other Bonuses: +3 to save vs. psionics and mind control