Animal Aspect
Animal aspect [Minor] by Iczer
'never fear ladies...Weaselman is here!'
The character identifies with an animal to some degree, even to the point of being ableto adopt it's characteristics
The character selects a specific animal as thier 'totem' and he then recieves 5 bio e per level on which to distribute among that animal abilities (refer to HU2 pages 176-178 for animal ability details). The character can also enhance his attributes at a rate of +2 per 5 bio-E spent, but only to the limits in that animal's attribute bonuses. He cannot adjust his size level, but can adjust his bulk by 5% per bio-e spent (IE every bio-e used. he does not have to actually spend the bio-e on changing his bulk) Bio-E points spent can be reduced or reassigned at will, at rate of 5 Bio-E per action.
[Eg: Crochunter, a third level mutant with Animal aspect (crocodile) has 15 Bio-E to distribute as necessary. his tyical arsenal for a night on the town is to spend 10 on PS (To plus 3) and 5 on Spd (to +1). While fighting after his date is kidnapped by radioactive ninjas, he swaps out these changes in the nearest mensroom for the crocodiles light natural body armour. this involves 6 actions to perform. he allows his bulk to change this time (+15% heavier). when he emerges from the restroom, he's bigger and armoured. reay for radioactive ninja bashing.]
Other abilities:
- +10% to wilderness skills
- +15 SDC