Anger Management
Anger Management (Domestic/Technical)--- by Taalismn
"Stress: The tension caused by the mind’s overriding the natural impulse of the body to strangle the hell out of some idiot who richly deserves it.”
Normally applied as psycho-therapy or occupational counseling, when taken as a skill, Anger Management signifies a significant effort and investment in time to learn how to control one’s temper, and particularly impulses to inflict psychological or physical harm on other people(however deserving they might be of it). Largely meditation-based, but with some desensitization training to teach the student how to ignore distractions and irritations, along with roleplaying and performance to show how to hide obvious signs of personal irritation, such as teeth-gnashing or fist-clenching.
When faced with a bad situation, such as a belligerent coworker or annoying solicitor, the person with this skill can roll to control the impulse to verbally flay, physically throttle, or spontaneously defenestrate the source of irritation. If the person has a preexisting condition such as an insanity that promotes aggressive behavior, this skill effectively gives a saving throw to control outbursts of violence.
- Base Skill: 40 % + 5% per level of experience, plus any bonuses from exceptional M.E.
- Bonuses:
- +2 to M.E.
- +2 to save with regards to annoyance-based, or anger-inducing, insanity attacks (such as Empathic Projection: Anger) and powers such as Annoyance Factor.