Angel Wings
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Angel Wings (Major) adapted by Stone Gargoyle from the Crusader of Light's super ability from Armageddon Unlimited by Carl Gleba
The character has angelic wings which give him a number of abilities.
- Flight Speed: 160mph plus 10mph per level of experience
- Bonuses in Flight:
- Awe/Horror Factor: 13. Acts as an Awe Factor for those normal people seeing the character for the first time or in action with wings spread/ in flight. Evil characters and demons/Deevils treat this as a Horror Factor.
- +1 attack per melee round
- +1 to strike
- +1 to parry
- +4 to dodge while in flight
- +6 to damage for every 20mph of flying speed
- S.D.C. Bonus: +1d4X10 S.D.C., and each wing has 75 S.D.C. When all S.D.C. is depleted, wings are effectively destroyed and cannot be used until they fully regenerate.
- Wing Regeneration: Wings heal at a rate of 4d6 per 10 minutes, plus fully destroyed wings are regenerated within 24 hours.
- Concealment: The wings appear and disappear at will as if by magic, thus being completely concealed until the character needs them. Causing wings to disappear and reappear does not affect their S.D.C. or heal them in any way. Making the wings appear or disappear uses one melee attack/action.
- Feathers: At the cost of 1 S.D.C. point, the character can pluck 1d4 feathers and hurl them at falling targets, such as people or objects. Any person or object hit with a feather takes one point of damage (disregards A.R., magic protection and invulnerability) but stops falling and gently floats to earth, landing without harm from the fall. People and objects affected are essentially 10% their normal weight for the purposes of other characters catching them and do no damage to anything they fall on. This effect remains until the person or object struck by the feather touches the ground or other solid surface and stops moving. There is a weight limit for people and objects affected of 500 pounds per feather. The feathers, like the wings, are magic in nature and can be thrown for 1000 feet, +100 feet per level of the character's experience, with a bonus of +2 to strike with an angel wing feather. This can be used in combat to stop someone from jumping down on the character or on objects dropped on the character as well.
- Drawbacks and Limitations: The wings and feathers are magical in nature and can be caused to disappear with a negate magic spell. The character is +4 to save vs. magic, however, and can make the wings reappear after one full melee round.