Anchors Away
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Anchors Away (Major) by Stone Gargoyle, from an idea by 89er
The superbeing has bulgy arms from which he can launch anchors which appear from nowhere but are held to the hero by lengths of chain. The anchors can be used as weapons as well as to hold him as stabilizing lines.
1. Unbreakable Bones: The superbeing's bones are like metal, making them impossible to break or shatter. Any damage that would normally result in a broken bone is halved.
- Bonuses: Punches and kicks inflict an additional +1d6, +2 to roll with impact, +6d6 SDC. Strength is considered Extraordinary for the purposes of lifting and carrying.
2. Matter Expulsion: Anchors: The superbeing can shoot anchors which appear from the back of his wrists and held to him by chains. By shooting them into rock, he can anchor himself to it to prevent falling.
- Range: 50 feet, plus 5 feet per level; anchors are roughly a foot long
- Duration: Anchor and chain remain until withdrawn into the arms of the superbeing
- Weight Tolerance: 400 pounds, plus 100 pounds per level
- Damage: 2d6, plus 1d6 per level of experience, with damage able to be regulated in increments of 1d6; does minimal damage when hitting and entangling.
- Attacks: Uses one melee attack/action
- Bonuses: +3 to strike, +4 to Entangle, plus any PP attribute bonuses
- Anchor AR and SDC: Each anchor and chain has an effective Natural AR of 12, plus 1 at levels 4, 8, and 12, and SDC of 40 per anchor, with 10 SDC per foot of chain. If broken off, the anchors dissolve into nothing within one melee round and require all lost SDC to be recovered before being usable again. SDC recovers at a rate of 4d6 per 10 minutes.
3. Other Abilities and Bonuses:
- +2d4 PE
- +1d4X10 SDC