Anchored Residence

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Anchored Residence (minor) by Taalismn

“This is -MY- body and mine alone! No squatters! No highjackers! No body-thieves!”

This power insures that the person’s soul, essence, or persona stays tied to their body, and cannot be swapped, displaced, transferred, or otherwise removed from their body, short of total body death or the tacit approval of the person. It also provides increased resistance to possession attempts, though none against brainwashing/conditioning.

  • Magic/Psionic/Superpower Body Swapping: Effectively immune to such efforts to displace the person’s soul/mind. Even Circles of Transference are ineffective.
  • Brain Transplant: Even physically removing the person’s brain and implanting another’s inside the vacated skull is no assurance of taking over the body; instead the new resident must continually war with the residual persona(must roll against each other’s M.E. for control over the body). If the original body owner’s persona is able to roll for dominance three times in a row, they essentially overwrite themselves on the new brain and take over. Note that if the original brain is transplanted back into the original body, the two sets of memories/persona will effectively merge. If the person’s original brain is still in the body and another brain or controlling intelligence is implanted inside them(such as a mental parasite), the same war of wits takes place, only the host has a +2 to their ME rolls (home ground advantage), and after three successful rolls, the interloper is essentially quarantined within their own brain, and cannot take over. Note that the body CANNOT live without a brain; if the body lacks a physical brain for the persona to move into, the body will die without extensive life support.
  • Possession: +6 to save against (temporary) possession attempts.