Amp

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Amp [minor] by Iczer

'Now I'll show you why they call me double take'

The character can perform the minor trick of speeding himself up for extremely sort periods of time, at the cost of his endurance. This allows the character to perform the following:

  • Take two attacks in the same action: This does not increase his attacks per round, and constant use of this ability will leave him short of breath (out of attacks) early in the round.
  • Expend two attacks to perform many rapid fire melee attacks: Each of these attacks are at -2 and inflict half damage. These attacks are -4 to parry, but dodging (and autododging) works normally. The character can launch three rapid fire attacks in this manner at first level, plus another one at levels 2,4,6,8,10,12 and 14.
  • Expend 1 attack to enhance his defense: Opponents are -2 to strike him for the rest of the melee round, -2 more at levels 3,6,9 12 and 15
  • Move without shadow: By expending 1 attack, he may move up to three times his Spd plus his level in feet. This can be combined with other actions (so a third level character with Spd 20, can move 69 feet and attack someone for 2 actions.

These abilities may be stacked on top of each other, but cannot be doubled up on. Brian can expend 4 attacks performing rapid fire punches twice in a row on his first action for the round for instance, and blow a fifth action to enhance his defenses.

Other abilities: Gains +1 attack per melee and an autododge of +0, plus any PP bonuses