Ambient Immune System
Ambient Immune System (Major) by Senator Cybus
The super being is utterly unaffected by disease or poisons of any kind, due to a hyper-aggressive immune system that actually attacks contaminants before they can even enter the body. The character is constantly pumping out swarms of continually evolving phage colonies and free-floating attack-enzymes: harmless (and invisible) to humans, but devastating to any germ or toxin.
1. Immune to Disease and Poison. The super being has the minor powers of Impervious to Disease & Illness and Impervious to Poison & Toxins (Powers Unlimited 1, Page 32), which in this case also provides total immunity to non-lethal drugs.
2. Sterile Field. The character’s external antibodies are constantly attacking any pollutants in the vicinity, rendering the area germ-free. Airborne diseases are destroyed upon contact with the field, protecting everyone within range from infection. Additionally, any objects contaminated with harmful micro-organisms will be sterilized by one minute of uninterrupted contact with the field. Poisons or toxins will be neutralized by two minutes of uninterrupted contact. Diseases or poisons that are already in someone’s system are not destroyed by the field (but see Boost Immunity below).
- Range: 5 feet (1.5 m) radius, plus an additional 1 foot (0.3 m) per level of experience.
- Duration: Instantly destroys airborne disease. One/two minutes to destroy non-airborne disease/poison.
- Damage: None. Unless you’re a virus.
- Attacks per Melee: None. An automatic ability.
3. Boost Immunity. People already infected or poisoned still benefit from the super being’s presence; the damage, duration and effects of any contaminants in their systems are reduced by half, as the hero’s microscopic defenders will infiltrate their bodies in the quest to destroy sickness wherever it exists. Even normally fatal diseases/toxins can be neutralized in this way, but those affected would have to remain within the range of this power for a period equal to half of the time it would usually take for the infection to run its course: this could be months or even years!
- Range: 5 feet (1.5 m) radius, plus an additional 1 foot (0.3 m) per level of experience.
- Duration: Indefinite. Constantly active.
- Damage: None. Unless you’re a virus.
- Attacks per Melee: None. An automatic ability.
4. Bonuses: The super being and anybody within his Sterile Field are immune to the effects of the superpower of Pestilence.