Alternity Swap
Alternity Swap [Major] by Iczer but thought up By Zen
"Nothing Up My sleeve"
This idea is simple. The character can concentrate on an object or area in close proximity, normally extending a hand and repeating a desired outcome over and over again will trigger the power.
The character wills the object into a desired state, and is capable of seemingly altering the object or event by force of will alone.
What the character is actually doing is exchanging a tiny part of reality for an alternate reality.
The character merely gestures at an object within 60 feet (and clearly visible). The item Takes 1D6 damage. This damage is held in reserve and the target takes no actual damage at that time. When this damage exceeds the target's SDC (and HP if any) the target undergoes a shift, becoming an item similar, but not quite the same. If the character performs any other action, the accumulated 'reality' damage is halved.
- Base chance of success: 58% +4% per level, rolled when the target has accumulated enough reality damage. if the roll fails, then the accumulated reality damage halves (and the character can keep trying)
- Modifiers: The base chance of success is modified as follows:
- If the object is under 1 lb in mass: +15%
- Object is between 1-5 lbs :+10%
- Object is between 11-25lbs +0%
- Object is over 25lbs: -5%
- Object is over 50Lbs -10%
- Object over 100lbs: -15%
- Object over 200lbs: -20%
- Object over 500lbs: -30%
- Object over 1000lbs: -40%
- Object over 2000lbs: -50%
- Object over 2 tons: -60%
- Object over 5 tons: -70%
- Object over 10tons: -80%
- Object is living: -10%
- Character is emulating a skill that he has with this power +10% (EG: he uses this power on a lock when he has locksmith as a skill)
- Object remains functional, just changed (bomb disarmed, a joker becomes an ace) +0%
- Object is broken by this power -10%
- Object gains a new ability or function -15% (A gun becomes a hairdryer, water becomes acid etc)
- Object changes composition without changing shape -20%
- Object is similar in form or function ($5 note to a $100, Wasp to a butterfly, Revolver to a 9mm, Oldsmobile to a porche) -40%
- Object changes with little to no connection to original Not possible.
- Dealing 1D4 damage per action +5%
- Dealing 1 damage per action +10%
- Dealing 1D8 per action -10%
- Dealing 1d10 per action -20%
- Limitations: Transformations are permanent, but cannot affect a target's mind.
- Other Notes: The character can also use this power defensively. Expend an action and roll to parry with this power (1D20 plus 1 per level) if you beat the strike roll,reduce the incoming damage by 2D6 per level. changes wrought this way are very basic, often temporary, and are uncontrolled.