Alteration Limitation

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Alteration Limitation (minor) by Mr. Twist

"So you're that guy who turns into metal, right? Well, not anymore."

This ability creates a zone around the character that prohibits anything in the area to transform. This ban on transformation usually comes as quite a surprise to various beings who normally can shift at will. As the character progresses in experience levels, the transformation ban gets even stronger.

Range: 50ft radius centered on the user. At every level add another 10ft to the range. After third level the character can modify the radius from as small as 10ft to as large as they can make it.
Attacks Per Melee: Creating the zone uses up one attack, but removing it can be done instantaneously. Altering the size of the zone uses up one attack.
Effect:
At first level: Nothing based on technology or super powers can transform without rolling a save at 15, M.E. bonuses included.
At third level: Tech or power based transformations lose the ability to roll to save and instead can't transform no matter what.
At fourth level: Psionic abilities that cause transformations have to save at 15, with applicable M.E. bonuses, or they fail and waste the I.S.P. used to power them.
At fifth level: Supernatural abilities that cause transformations must save at 15, with applicable M.E. bonuses.
At sixth level: Supernatural abilities and psionics no longer get a save to transform. Magic spells that cause transformations have to save at 15, with applicable M.E. bonuses, or fail and waste the P.P.E. used to power them.
At seventh level: No transformations, no matter the origin, can occur within the zone.
At eighth level (optional): Nothing can teleport into or out of the zone, including dimensional teleporting abilities or things materializing from another plane(like the Astral) of existence. Time travel into or out of the zone is also prohibited.
Bonuses: The character with this ability can't be transformed, by any means, against their will. Anything attempting to transform them while unconscious automatically fails.
Notes:
Transformation might be a vague term. The final say on what is considered a transformation is up to GM's discretion. Examples that were meant to be included are things like invisibility, intangibility, lycanthropy, vampiric shape changing, any kind of shape changing, the various Alter Physical Structure powers, powers/spells/abilities that transmute object or reshape them, size alterations, robots/machines radically altering their forms, and spirits materializing. Purely science/tech based transformations might be allowed if the GM doesn't think they should fit within the scope of this power.
Powers/abilities/whatever that originate outside of the zone still work, but not if they are attempting to affect something within the zone. Powers/abilities/whatever that originate within the zone can still be used on targets outside of the zone.