Alter Physical Structure: Windmill
Alter Physical Structure: Windmill (Major) by Stone Gargoyle, from an idea by 89er
This bizarre power turns the character into a wooden structure resembling a walking tower with a windmill fan where his face should be.
1. Increased Size and Mass: The characters weight is doubled and he is 1d4 feet taller in the wooden form.
2. Armor Rating and SDC: The wooden character has a Natural AR of 12 and 600 SDC. This means, in most cases, an attacker must roll 13 or higher to strike and inflict any damage. Any roll to strike under the Armor Rating (AR) bounce harmlessly off the wooden body, even if it's from a kick, knife, sword, club or similar physical attack. Rolls above the AR, 13 or higher, inflict full damage to the SDC. When all the SDC is gone, damage is done to Hit Points.
Electricity, lasers, and energy bolts do normal damage when the roll to strike is 13 or higher and half damage if 12 or below.
The hero is resistant to cold-based attacks, poisons and drugs (all do half damage).
Fire, plasma and magical fire all do double damage.
3. Setting on the Ground: The character is able to set on the ground and resembles a miniature model windmill when doing so.
4. Hammering Limbs: The character has arms which are blunt and can be used as a club.
- Range: Hand to Hand combat, as if using a club.
- Damage: 2d6 plus PS damage bonus, skills and other applicable powers.
- Bonuses: +2 to strike and parry, +2 to pull punch.
5. Wind Attack:
- Range: 300 feet
- Damage: Special
- Duration: One melee round
- Attacks: Uses 2 melee attacks/actions
- Bonus: +3 to strike
The character can spin his fan to create a gust of wind at 60 mph which will stagger and knock people down and blow away objects less than 30 pounds, as well as break ordinary window glass. Directed at one specific target, the wind attack is a hard-hitting focused blast that has a 01-60% likelihood of knocking down a person and items weighing up to 300 pounds. Everyone caught in the wind is staggered (if not sent sprawling), speed is reduced to one quarter speed, one attack per melee round is lost, and all attempts to attack are -6 to strike. Items weighing 30 pounds or less will be sent flying 1d6X10 yards/meters away. Vehicles weighing over 300 pounds have no fear of being knocked over, but speed and attack penalties still apply.
6. Bonuses/Abilities While in Wood Form: The character cannot be seen on infrared, thermal vision or heat sensors, is impervious to most gases that hurt humans, doesn't breathe oxygen (breathes carbon dioxide and releases oxygen, which can be used by humans), floats on water, and heals at a rate of 4d6 per 10 minutes. +3d6 PS, which is considered Extraordinary.