Alter Physical Structure: Wall
Alter physical structure: Wall [Major] by Iczer
'Heh heh heh...I got you guys surrounded'
The character may grow and deform to form a large wall made of a solid stone like substance. As a wall the character is immobile but can be formed in a variety of shapes upon creation.
1) Increased size and Strength: The character has 1800 SDC and an AR of 16 as a wall. In addition his weight is multiplied by 1000. The character is also rendered immobile by this Power (PP and Spd become 0) the character's PS doubles and become supernatural for calculating the weight he can support.
2) Limitations: The character can only grow or expand where he has room. anyhting that wont move aside by a gentle shove (traet the character's PS as superhuman to determine if it can be shoved). In addition, he can only transform when on solid ground (though any strong stable surface that can support him may be allowed if the GM allows).
3) Shapes: The character can assume the shape of a wall 5 feet thick and a surface area of 450 square feet +150 quare feet per level. the character may upon forming double back upon himself to form a barrier ,a corrall or even a tower. he has enough control to take the shape of a bridge (will throw down support collumns up to 40 feet deep) to form openings, arrow slits, crennalations and even stairs. once formed, the character must dissolve before taking a new shape. it takes a whole melee round to transform in this manner and another to reform. when the character reforms, he may reform at any ground level section of wall.
4) Seperation: The character may expend 3 actions to seperate from his wall, with the following restrictions. Firstly, that section of wall is now only 1 foot thick, and a mere 50 points of damage will create a hole large enoygh to climb through. secondly, the wall loses half it's SDC, followed by a further 5% loss per minute as it begins to crumble. While he is seperate from the wall, he has 80 SDC and an AR of 12, plus his strenght is considered extraordinary. he may switch back to flesh and blood by cancelling the power (wall dissolves over a melee round)