Alter Physical Structure: Photonic Being/Hologram
Alter Physical Structure: Photonic Being/Hologram (Major) by Stone Gargoyle
This is in the brotherhood of APS Force Fields and APS Light.
This power allows the hero to convert his body into photons and force fields.
1. Size and Strength: Unchanged
2. SDC: As a being made up of force fields, the character's altered form has a Natural AR of 14 and 700 SDC (an attacker must roll 15 or higher to strike and inflict damage). When all 700 SDC are gone, damage is done to Hit The force field SDC regenerates at the impressive rate of 2d6 per melee round in daylight, allowing him to quickly recover from any damage taken. He does not regenerate if there is no source of daylight, however.
Projectiles, arrows, bullets, explosives, kicks and most physical attacks do only half damage even when the force field's AR is exceeded. However, blows from Extraordinary PS, Superhuman strength and Supernatural strength all do full damage, provided the roll to strike is 14 or higher.
Light, lasers and light based attacks do no damage due to the light particles (photons). He can also not be harmed by poisons, toxins, gases or disease. Magic and psionics have full effect, as do all other types of energy attacks. The superbeing does not breathe in this form.
3. Appearance Change: The superbeing's form becomes holographic and can change his appearanceas desired with a mere thought, using no action to do so. He can also alter his features, becoming bigger or smaller and changing his appeaance by changing the hologram, and this includes clothing. This acts the same as a Disguise skill at 98%. The character can also make himself partially invisible or translucent. When translucent, the character is still visible but can be seen through, and is merely +15% to prowl. Opponents are -2 to strike parry and dodge against him when he is translucent as well.
4. Shape Force Weapons: The superbeing can shape part of himself to become a carried weapon, cup, cane or whatever he desires.
- Range: Weapons can be used in Hand to Hand combat, as if using a normal melee weapon, but cannot be used as thrown weapons.
- Damage: The weapon inflicts the same amount of damage as the real weapon of the same type, plus PS bonus.
- Bonuses: +1 to strike, parry and disarm, +2 to pull punch.
5. Soft Light Intangibility: As a stunt, the character can render himself intangible. Making himself intangible uses one melee attack/action, as does turning himself back to solid form. The character can make himself intangible for a number of minutes per hour equal to the char's ME (Any fraction of a minute counts as a full minute). He is so limited because he loses cohesion when intangible and could dissipate if using the power longer than its limits. When intangible, the character is immune to physical attacks both melee and projectile but is still vulnerable to magic, psionics and energy attacks as listed above. He can also pass through solid objects. He cannot, however, lift anything or strike while intangible.
6. Other Bonuses: +5% to prowl when in photonic form.