Alter Physical Structure: Miscellaneous Energy

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Alter Physical structure: Miscellaneous energy [Major] by Iczer

“Hah...Your bullets are nothing to my body of…errr.umm.glowy energy stuff!!”

The character transmutes his body into a sort of bio energy [refer to Energy expulsion: energy for more vagueness]. In this form he enjoys a number of benefits.

1)Semi tangible: the character is a series of diffuse atoms connected by this distinctive energy field. Solid matter tends to pass through, causing very little damage to the character as a whole. Kinetic based attacks inflict ¼ damage. Normal forms of energy inflict half damage. Unfortunately the character’s body is unable to carry more than ¼ of his normal carrying and lifting, and his hand to hand damage is reduced to ¼ normal

2)Energy sheath: as an energy being, the character is incandescent, glowing with a color of the character’s choice. Anyone touching this energy sheath receives 2d6 damage (which is added to the character’s punches and unarmed strikes) the character has +25 SDC while an energy being

3)Energy Blast: The character can fire off parts of himself. He can inflict 4D6, 6D6 or 8D6 as a ranged attack extending out to 300 feet, with a +3 to strike.

4)Defy gravity: the character’s energy form can be made to float with ease. The character can move at triple his normal speed without tiring in any direction, unbound by gravity, though winds over 60MPH may bother the character due to his reduced mass. He enjoys a +2 to dodge while flying (and is typically forced to fly to prevent him from scorching the ground with the energy sheath)