Alter Physical Structure: Leaves

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Alter Physical Structure: Leaves (Major) by Stone Gargoyle


This major ability allows the superbeing to change his physical form to resemble a pile of leaves. Typically, the hero retains a generally human shape, but he can shift shape at will.

1. Physical Attacks Do No Damage: The character gains +1d6X10 SDC in leaf form and possesses a Natural AR of 8. All physical attacks such as punches and kicks do no damage. Blade strikes and bullets do a single point of SDC damage as they pass through the character. Explosions do half damage and scatter the character, taking him 1d4+1 melee rounds to gather himself up and reform his body. Takes twice damage from fire attacks if over the AR and half damage if under the AR. Cold does double damage; psionics and magic do full damage.

2. Increased Strength: Weight is doubled. Add I1d6 to PS when transformed, considered extraordinary when a solid mass(cannot lift things when scattered about as leaves). The character also fatigues at one quarter rate in this form.

3. Alter Shape in Leaf Form: As a walking mound of leaves, the character can push himself through the narrow crack under a door or squeeze through pipes. He can easily slip out of any entanglement using 2 melee attacks/actions to slide out and reform.

4. Swirling Leaves: The hero can cause his body to spread out and catch on wind currents, creating a whirlwind of leaves covering a 10 foot radius per level of experience for 2 melee rounds per level of experience. Victims are -4 to strike, parry and dodge for the duration of the storm. The character cannot perform any other actions while creating the whirlwind, because it is his body that makes up the blowing leaves. May add damage to the attack using the Razor Leaves ability below, but at only half the damage.

5. Laying Down Leaves: When spreading out on the ground as a thick layer of leaves, anyone passing through must reduce speed by 50% or risk slipping and falling(01-20% chance. Those who fail lose initiative, 2 melee attacks, and slip 2d6 feet. Vehicles and heavier character need not worry, however.
Using this ability, he can do a doge/grapple on a target passing over him, provided he has the initiative, as a surprise attack. This requires he dodge the step and shift to humanoid shape in mid-grapple. The character must roll a successful dodge and then a strike with no combat bonuses.

6. Razor Leaves: The character can use his leaves to attack opponents.

Range: 25 feet, plus 5 feet per level
Damage: 2d4+1 per 15 seconds
Attacks: Uses 2 melee attacks/actions
Duration: 1 full melee round

If used in conjunction with Swirling leaves, use the range listed for that ability and cut damage to half.

7. Difficult to Smother and Doesn't Breathe Oxygen: While in leaf form, the character breathes through his entire body and is nearly impossible to smother. On the other hand, the character is more susceptible to gases and chemicals that kill plant, though not as seriously damaging as if he were a full plant, as injured leaves can easily be shed. Breathes carbon dioxide, creating oxygen.

7. Other Abilities and Bonuses:

Recovers SDC at a rate of 4d6 per 10 minutes
Moves at half normal rate when taking humanoid shape
+30% to prowl in wooded areas
Immune to plant toxins