Alter Physical Structure: Lead
Alter physical structure: Lead (Major) by Iczer
'New definition of 'heavy metal' dont'ya think?'
The character can transmute his body into the incredibly dense form of lead. This character's strength lies in raw power and strength.
1) Natural AR and immense SDC: AR 14 SDC 1000. Lead, being softer, has a lower natural AR than other metals, but it's density makes it far more resilient.
Normal melee attacks from regular weapons or from bare hands and feet do no damage, even if they exceed the AR.
Extraordinary and superhuman strength character inflict half normal damage only if they exceed the AR.
Supernatural strength inflicts half damage. The AR is ignored.
Most energy attacks do full damage to the character, as lead's low melting point proves to be somewhat of a disadvantage. The character remains immune to cold and radiation though.
Armour piercing rounds, explosives and grenades are somewhat thwarted too. Kinetic force needs to roll above the target's AR to do any damage, and even then, most kinetic force is halved due to the ductile nature of lead. even falls from a great height and automobile impacts are reduced to half damage (before a roll with punch/fall impact).
Can function in a vacuum or up to 2000 feet of water until his air supply runs out.
2) Increased mass and strength: Weight is multiplied by 8. Increase strength by 2D6+15 (strength is superhuman) when in lead form.
3) Other abilities and things of note:
- Lead is massively heavy. Reduce speed by half. It would be less, but lead's ductibility leads to greater flexibility and range of motion.
- Lead is a poor conductor with greater electrical resistivity (208 nOhm m) than Iron (96 nOhm m) , and non magnetic. Electricity holds no danger to this character. While in lead form, the character has has no body heat save that of the surrounding temperature, unless otherwise deliberately heated.