Alter Physical Structure: Ink

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Alter Physical Structure: Ink (Major) by Stone Gargoyle, with revisions with thanks to Father_of_5

This is the startling yet puzzling ability to turn into writing fluid (player's choice as to color), as well as to manipulate and control ink.

1. Limited Invulnerability: Physical attacks and projectiles do no damage, passing right through the character. Gases do no damage, either. Fire and energy attacks do full damage, however. Explosions will blow him apart and he takes one third damage. He can repair 2d6 of this per melee by absorbing ink from other sources,such as books, newspapers, maps, etc., and will reform if blown apart in 5d6 melees. Gains no other healing bonuses like other APS powers do.

2. Manipulate Shape: As a fluid being, the character can puddle himself flat to pass under doors or hide and pour himself through narrow places, down drains, etc. As ink, he gets a +20% bonus to prowl skill.

3. Adhere to walls: The character can walk up walls due to his nature, even clinging to ceilings, but at half his normal movement rate, with amount carries no more than 10 pounds per PS.

4. Writing: Whether solid or liquid, the character can use part of his inky substance to leave messages or write an entire book(costs 1 SDC point per 10 pages), writing as fast as he can think, writing an entire book in one melee round. Alternately, he can absorb the ink from pages to erase messages and books. He can reabsorb any ink he produces.

5. Stunts and Special Maneuvers:

  • Partial Reformation Attack: The character can reform just his head to talk or look around(as normal vision is 1/4 distance as dark fluid unless he does so) or a limb to punch and kick for normal attack damage. +4 initiative due to natural camouflage.
  • Library Merge: As a power stunt, the character can split himself into letters and words, hiding in books(1 SDC equals 10 pages). Said books will have moving illustrations and even changing words as the character "talks to readers(must make appropriate writing and drawing skill checks to do so. It takes the character 4d6 minutes to perform this and 2d6 minutes to undo it.
  • Living Mural: As another stunt, the character can draw himself onto walls(Prowls at +40% this way). It takes him only 1 action to jump onto the wall and 1 action to draw himself into something. The image can be anything the character desires, but it takes up one entire wall of a room(10 square foot area). The image can move and change as the character wishes, but he must make a drawing skill check every time he does so. This takes one melee action to change the picture.
  • Load Pens: Yet another stunt is to put himself into pens (2 SDC per pen) to hide or ship himself to places. Time involved 2d6 minutes to load and unload himself into pens.

6. Ink Bolt: The character can fire off part of himself, costing 2 SDC per bolt, doing 2d4 dmg(+1 point per level). Range is 30 feet plus 10 feet per level. As a called shot(-3) or on a natural 17-20,the character can choose to make this a blinding attack. The target would then suffer -10 to strike, parry or dodge. This would last 5 minutes per level of the character or until washed off with paint thinner.

7. Other Abilities and Bonuses:

+50 SDC
PS is extraordinary in ink form
Weight is 7 times normal in ink form
Horror Factor of 12
Character radiates no heat in ink form and is thus invisible to infrared and heat sensors
Automatically gets Art:Drawing and Writing (journalistic) at +20%
The character leaves no trail unless moving fast and not having time to reabsorb ink that he naturally produces