Alter Physical Structure: Hellfire

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Hellfire: a description

I cannot even begin to write up the following without clarifying what I intend Hellfire to be. Like Marvel's mysterious 'darkforce' Hellfire is an extra-dimensional energy, not a natural one. Despite this hellfire is not supernatural in origin.

The substance known as hellfire is a psychoactive chemical that reacts violently with contact with our world. It is fluidic when created, but rapidly explodes into heat and light. it also gives off electromagnetic waves as it does so which interfere with thought. Think, if you will, 'Liquid microwave'.

Prompted By: Abraxis

APS: hellfire [Major] by Iczer

The character can transmute his body into the extra dimensional energy dubbed by the uneducated as hellfire. as he does so, he transforms into a pale white/gold liquid humanoid covered in a crackling orange aura.

1) Defensive: The character reacts with everything, the air, the ground anyone who touches him etc. obviously an impediment for stealth, the character becomes resistant to various forms of damage while so transformed.
Energy attacks inflict half damage, except for fire and heat which inflict no damage. the character is not vulnerable to cold or water immersion.
Physical attacks disrupt and deform his liquid like form. he takes half damage from kinetic attacks of all sorts.
When so transformed the character is not alive in the general sense, and has no need for air, food or water nor can poison affect him.
Additionally, as a semi solid, he may flow under cracks and through narrow openings by deforming his topography.

2) Offensive: The character's touch inflicts an extra 6 damage to all attacks from the heat. He may fire off parts of himself at others inflicting 4d6 damage (+2 per level) out to a range of 120 feet with +2 to strike. but this inflicts 1d4 SDC damage to the character.

3) Aura: While transformed, the character emits high end EM frequencies out to 30 feet. this aura can be 'felt' by people manifesting as a kind of low level nausea. delicate electrical equipment also experience minor glitches and interference when within this aura. Targets truck by the character in Hand to hand, or by the hellfire blast, must save (14+ ME bonuses count) or become momentarily dazed, losing one action, and -1 to strike parry and dodge for 1d4 rounds. The target can continue to lose actions with each successive hit, but the other effects of Dazing do not build up.

4) Movement: As a liquid energy full of hyperactive vigor, the character enjoys a +10 to Spd and +4 to PP. He may also shoot himself up to 60 feet in any direction, an act that takes 2 actions to perform.

5) SDC: The hellfire body shape has an SDC value equal to 4 times the character's ME +10 per level.

6) Problems and drawbacks: The character struggles to keep his rampant molecular reactions stable, or else the transformation would result in his annihilation. The character can only keep his shape for ME minutes at a time before needing an equal rest period. in addition the character's body loses cohesion every time he is struck by a solid object. any damage that exceeds his ME score forces him to make a save (16+ ME bonuses count) or reverts the character to human form.