Alter Physical Structure: Graffiti
APS: Graffiti (Major) by Senator Cybus
This is the bizarre ability to transform into a living work of street art! In order to use this power, a super being must be in physical contact with a surface composed of worked stone, concrete, brick, asphalt, plaster or similar urban material. After a few moments of concentration (one full melee round), the character is drawn onto the surface, appearing as a stylized, life-sized cartoon of himself. In this state, the super being may use any of the following abilities at will:
1. Partial Invulnerability. As a two-dimensional layer of paint, the character is immune or resistant to many dangers. Ambient radiation, poison, drugs and disease have no effect. The character has no need to breathe, eat or drink. He can withstand temperatures as low as -100 degrees Fahrenheit or as high as 500 degrees Fahrenheit without harm.
Physical attacks (punches, kicks, strikes with weapons) from opponents without enhanced strength cause no damage. Equally, most common projectiles (thrown weapons, arrows, bullets) will not injure the character. Only physical attacks powerful enough to punch right through the section of wall/floor/ceiling that the super being is covering will harm him: even then, the attack will inflict only half damage. The character cannot be grabbed or grappled and cannot be pulled or knocked off a surface.
Lasers, blasts of fire and plasma cause double their normal damage: other energy-based attacks cause normal damage. Acids inflict normal damage and paint-stripping solvent will cause 2D6 damage for 1D4 melee rounds if it comes into contact with the super being. Magic and psionics do full damage.
Explosions that weaken the surface the super being is occupying will injure him; he takes half the damage of the blast. If the explosion is powerful enough to completely demolish the surface, the character takes the full damage from the blast and is forcibly ejected into the three-dimensional world, which stuns him for 1D4 rounds: attacks per melee and combat bonuses are reduced by half during this time and skill performance is at -40%.
- Note:' In graffiti form, the character cannot pick up, carry or handle anything in the three-dimensional world, nor can he make any kind of physically damaging melee attack (but see Paint Spray below). He cannot speak while transformed or make any other kind of sound. He retains his normal sight and hearing, but loses his senses of smell, taste and touch.
2. Wall Crawling. The character can slide over surfaces in any direction, at a rate equal to twice his speed in the three-dimensional world. The hero can travel along walls, roofs and ceilings as if he possessed the power of Adhesion, so long as those surfaces are made of the kind of urban materials listed above. Additionally, the super being can slip through the thinnest of cracks; a gap wide enough to accommodate a sheet of paper is large enough for the character to sneak through.
The character gains a bonus of +2 to dodge, and +15% to the Prowl skill, but only when climbing on the ceiling or other high place.
- Limitations: The super being cannot travel across bare earth or sand, wood, glass, paper (including wallpaper) or water. He can only move across the kind of urban building materials that graffiti is typically found on; that is the ‘natural’ habitat of his altered form.
3. Paint Spray. By sacrificing a small portion of his cartoonish body, the hero can spit a high-pressure spray of paint into the three-dimensional world, to surprise and incapacitate his enemies.
- Range: 10 feet (3 m) plus 1 foot (0.3 m) per level of experience. The character can target just one enemy or make the blast wider (maximum width of 5 feet (1.5 m) plus 1 foot (0.3 m) per level of experience) to hit several opponents simultaneously.
- Damage: None, but victims are blinded for one full melee round. They’re also covered in paint (player’s choice of color) that will stain their clothes and skin for 1D4 days (half that time with repeated scrubbing/showering)!
- Duration: Instant.
- Attacks Per Melee: Each spray counts as one melee attack/action.
- Bonuses:' +2 to strike, or +5 if using the wider blast.
- Penalties: The spray is fueled by the character’s own paint-based body: a standard, narrow blast will cost the super being 5 S.D.C., whereas the wider blast will cost him 15 S.D.C.
4. Disguise. The character can alter the appearance of his graffiti form at will. He can change his general shape or colours, shrink down as small as one third of his normal size or grow up to twice as large. He can also cause writing to appear on his 2-D body; in fact, this is his only way of communicating with the three-dimensional world. Altering form takes only a moment (roughly one melee action).
- Limitations:
- The hero cannot appear as a photo-realistic copy of a person or thing; he is still quite clearly graffiti, a piece of cartoon artwork complete with a thick black outline. He cannot gain a Horror Factor by changing into the form of some hideous monster or demon, because he’s so obviously not real.
- It is a weird limitation of the power that, as a work of art, the super being must be seen. Therefore, he cannot change his colors to match his background in the manner of a chameleon, or shrink small enough to avoid detection: he may make himself a little less conspicuous, but he can never go completely unnoticed.
- The hero cannot appear as a photo-realistic copy of a person or thing; he is still quite clearly graffiti, a piece of cartoon artwork complete with a thick black outline. He cannot gain a Horror Factor by changing into the form of some hideous monster or demon, because he’s so obviously not real.
5. Animate Graffiti. The super being can animate any urban art that he comes into contact with. He can cause a piece of graffiti to jump about as a distraction, follow him wherever he goes or move around a surface in a complicated, programmed pattern; the exact effect is up to the player.
- Range: Touch.
- Damage: None. Animated graffiti cannot deliver a Paint Spray attack.
- Duration: Graffiti remains animated for 5 minutes per level of experience. However, the super being can re-animate it at any time with just a touch.
Attacks Per Melee: Animating and programming a specific piece of graffiti uses up one attack/action.
- Limitations: Animated graffiti can only move across the same types of surfaces as the super being. The artworks are not alive or intelligent and will simply carry out their programmed orders until the duration of the power expires or the character makes them stop.
6. Create Graffiti. The character can create graffiti from scratch. He can paint basic cartoon figures, complicated murals or copies of other artists' work, or simply write messages or leave markers: if the super being can imagine it, he can create it. Once made, this graffiti can be animated as easily as any other, as per the guidelines above.
- Range: Touch.
- Duration: Once created, the graffiti is as durable as that made by conventional means and can last indefinitely.
- Attacks Per Melee: Creating a single piece of graffiti no bigger than himself costs the super being one attack/action. Larger works will take longer; GMs should use common sense when determining the exact time needed.
- Penalties: As with Paint Spray, the character must sacrifice a portion of his own 2-D body to use this ability; for a cost of 5 S.D.C. the super being can create a single artwork roughly the same size as himself. GMs should use common sense when deciding the cost of smaller or larger paintings. If writing a message, its size as a whole determines its cost, not the number of individual words.
7. Bonuses.
- +15% to Art. If the skill is not already known, the super being has a base skill of 20% plus 2% per level of experience.
- +10% to Streetwise.