Alter Physical Structure: Glass
APS: Glass [Major] by Iczer
'Yeah..I know. I'm a Pane. Get it...Pane...'
The character can transform his bodu into solid glass. Despite popular belief, glass is not flimsy or necessarily fragile. Volcanic glass has been a stand in for iron on many occasions. It is a bit brittle though, and suffers for this. However it does make up for it in other areas.
1) Increased weight and Resilience: In glass form, the character's weight increases by 50%. He has an AR of 14 as well. Punches and kicks from normal strength inflict no damage. Extraordinary strength inflicts normal damage only if the AR is exceeded. superhuman or better strength ignores the AR. The AR is proof against regular weapons as well, as long as they are made of wood or softer materials. Weapons of stone or metal do normal damage if the AR is exceeded, provided those weapons are blunt. The smooth, low friction nature of the character's body tends to make blades slide off the character. Bladed weapons are -2 to strike the character and inflict half damage if they connect.
Energy weapons inflict half damage as do cold. The character is immune to electricity (though electrical attacks inflict half damage) and lasers do no damage if he renders himself transparent (see below).
250 SDC in glass form.
2) Increased PS: The character has extraordinary PS when transformed into glass, and a PS boost of +6.
3) Color control: The character can alter his basic coloration and translucency. When translucent/transparent, the character has +10% to prowl and is immune to lasers.
4) Move through Glass: The character can pass through glass and glass objects. Such an action reduces his spd to 1/4 as he does this, slowly filtering himself through the glass.
5) Shatter: The character can shatter with punch/fall/impact with any blunt impact. Shattering upon contact reduces the damage by half and turns the character into a partially or wholly destroyed being. If partially destroyed, more than half the character's bodymass is gone. Halve his SDC and PS, and reduce attacks per round and speed by 2. this allows the character to limp away. The halved SDC returns rapidly, coming back together within 1d4 minutes. To be wholly shattered causes the character to become nothing more than glass fragments. As glass, the character is unconscious, but reforms in 3d6 minutes (half that time if surrounded by other forms of glass or with sand.
6) Rapid recovery: If the character has access to silicate sand or glass, he can convert 1 lb of glass into 5 SDC with a single melee action. He can convert 1 lb per level per melee in this fashion.
7) Vulnerabilities: Blunt stone and metal weapons (includes bullets but not blades or arrows) inflict an additional 20% damage. When struck for more than 50 damage of any sort, the character must save (14+ PE bonuses count) or be involuntarily shattered.