Alter Physical Structure: Fabric
Alter Physical Structure: Fabric (Major) by Stone Gargoyle
"I am a man of the cloth."
The superbeing can transform into a human shaped mass of fabric which has been bent, twisted, floded and stuffed into itself. This is simlar to APS Rag Doll, except that it is all one piece of material. It has no apparent features unless drawn on or part of the pattern. The pattern and color are selected by the player when the character is created and do not change.
1. Reduced Weight and Increased Strength: Reduce weight by half, but general size and shape remain the same unless unraveled. Increase physical strength by 2d6 (roll when character is created for strength when transformed) and is considered Extraordinary when transformed (can carry 100 times PS in pounds and lift 200 times). Fatigues at one-tenth normal rate of normal humans.
2. Armor Rating and SDC: The character has a Natural AR of 8, so most attacks will hit and do some measure of damage, except as noted below. 210 SDC in fabric form, and when SDC is gone, damage is done to the character's Hit Points.
Impervious to sound and shadow attacks, gases, poisons, toxins, drugs and disease. No damage from cold, though ice attacks will cause the fabric to stiffen (-4 to combat moves) and become heavy (Speed is halved). Impervious to most energy attacks. Projectiles like bullets and arrows do a single point of SDC damage but pass straight through, as do lasers. Clubs and blunt attacks do no damage, as the fabric simply shifts when hit. Water and wind attacks also do no damage. Knives, swords and cutting weapons do twice damage, as does fire. Plasma does triple damage. If wrapped around an explosive, the fabric will be shredded (instant death), but if merely nearby, the cloth will be unaffected.
The character still needs to breathe by air passing through it. Floats on water but gets waterlogged and will sink after 1d4+2 hours.
3. Horror Factor 11: The fabric man might appear to be a man wrapped in cloth, though when unraveling can appear terrifying. +2 if the cloth is a menacing color such as black or blood red.
4. Blinding Attack: The fabric can wrap itself around an opponent, covering and blinding them (-10 to to combat moves) until pulled off(use PS to determine strength of fabric's grapple/hold). Suffocation is also possible.
5. Snaring and Entangling Opponent: The fabric being can wrap around an opponent to restrict movement (use PS to determine strength of hold), effectively tying them up. This is dangerous, however, as the opponent might tear the fabric.
It can also attempt to trip an opponent (loses 2 melee attacks/actions and initiative, and does 1d4 damage from the fall). Entangling the arms impairs movement and skill performance (-3 to strike and parry, -15% to skill performance, and skill takes twice as long to do).
- Bonuses: +4 to Entangle and Disarm
6. Blend With Environment: The cloth can unravel to become a 10'X10' square of cloth which can pose as a drop cloth, a tent, a carpet or a tapestry. It can also fold itself and appear to be bedding or laundry. When flat, it can pass under doors, but not completely unless there is a large gap; however, this can be enough to spy or eavesdrop on a conversation. Bonuses: +20% to Prowl. Moves at half normal speed when unraveled.
7. Flight: Glide: The cloth, when unraveled, can float to the ground. Heavy winds will blow the fabric being to allow a flight speed of 120mph in a strong wing (Can also possibly be rigged up to serve as a parachute for an ally).