Alter Physical Structure: Coins
Alter Physical Structure: Coins (Major) by Stone Gargoyle
"Change is coming!'
The character can turn himself into a large mound of coins. While this is similar to APS Metal (specifically the APS Copper variant posted by Baron Von Clogg), the character is not one solid mass. Thousands of metal slugs, round and flat like coins, of the same size (size selected at the time of the character's creation) make up the character's body. The coins are held together in a roughly humanoid shape, the overlapping flattened coins resembling metal scales, and might be mistaken at a distance for a form of mail armor (such is the Character's level of control).
1. Increased Weight and Strength: Weight is tripled and his physical strength is increased by 1d6+4 and is considered Extraordinary (roll one time when creating the character is created to determine how strong he is when he transforms). Fatigues at half rate of normal humans.
2. Armor Rating and SDC: The character gains an AR of 12 when transformed, and has an SDC equal to 1 SDC per 10 coins. The number of coins is equal to the character's PEX500 (so a character with a PE of 16 would have an SDC of 800, being made up of 8000 coins). Every 1000 coins over ten thousand also increases the natural AR by +1, with a maximum AR of 15. When all SDC is gone, damage is done to Hit Points.
Electricity, light and lasers do no damage. Fire and plasma do no damage if the strike is under the AR and half damage if above the AR. Physical attacks do no damage whether the roll to strike is over the AR or not; only Extraordinary, Superhuman and Supernatural attacks inflict damage (Extraordinary and Superhuman do full damage if the roll is over the AR and none if the damage is under the AR; Supernatural attacks do full damage if over the AR and half damage if under the AR). Projectile weapons such as bullets, arrows or thrown weapons only inflict a single point of damage, although armor piercing and exploding rounds inflict half normal damage. Attacks with a kinetic nature (physical attacks, force bolts, projectile weapons, etc.) scatter the coins, scattering a number equivalent to the amount of potential damage (so a physical attack normally doing 6 points of damage, while inflicting no damage will displace 60 coins).
Grenades and explosives inflict half damage, and hit regardless of whether over the AR or not (as long as the roll is over 5). Powerful explosions and extreme heat (300 degrees Fahrenheit or greater) will fuse the coins together, immobilizing part or all of the character, potentially forcing them back into human form. All damage must heal before the character can transform back again, taking the normal time to heal APS SDC before he can retake coin form.
Also, damage sustained in combat will still be affecting the hero in human form, with lost coins appearing as gaping wounds.
3. Manipulate Shape: The coin creature can flatten out or stack himself as desired. Thus he can lengthen his form to twice normal height or lengthen his arms up to three times normal length. He can also pass under any objects suspended more than 2 mm off the ground and at least 3 cm wide. He can also make himself resemble a loose pile of coins.
4. Coin Blast: The character can fire off coins in a fashion similar to machine gun fire.
- Range: 150 feet +10 feet per level
- Damage: As per automatic weapons fire: 3d6 for a single shot, X2 for short burst(20% of payload), X5 for long burst(50% of payload)
- Spray: May shoot a long burst at multiple targets, but this will always be a long burst or the whole Magazine/payload.
- Payload: The character's PE number in coins is one "magazine", with only one magazine capable of being used per hour. Shots must be deducted from the total amount of coins, potentially reducing SDC and AR.
- Attacks: uses one melee attack/action, plus additional attack/action to aim shot.
- Bonuses: +3 aimed, +1 wild, no bonus to spray.
5. Bank Merge: The character can separate his coins and allow them to be put in rolls, bags, cash drawers, etc. He will remain in control of all of the coins. Takes 2d6 minutes to reform and can only maintain such separation for his PE number in hours. He can use this to spy or gain transportation, or guard a money transfer. Coins can separate for the duration but are lost if rejoined in time. If used as currency, when hero shifts back to human form, expelled coins disappear and he loses a proportionate amount of SDC as a result.
6. Notes: Unless superheated, the character cannot be seen on on infrared, thermal vision or heat sensors. Coin SDC regenerates at a rate of 3d6 per hour. Clinks and chimes when he walks, -40% to prowl. Speed is reduced by half when holding humanoid form (more if penalties apply when coins are fused), but can roll as coins when separated at a ground speed of 60mph +10mph on slick surfaces such as polished marble, half that along concrete or asphalt, as it is porous, and cannot roll along soft dirt and grass. Can also use this ability to skate in humanoid form so as to move at twice normal speed, but must concentrate to do so, losing one attack per melee action if using it in combat.
Coins resemble the type and denomination of choice, chosen at the time the character is created.