Alter Physical Structure: Cheese
Alter Physical Structure: Cheese (Major) by Stone Gargoyle
"It's not easy being cheesy!"
1. Limited Invulnerability: In melted liquid form, the character takes no damage from projectiles such as bullets, arrows and thrown weapons; as well as taking no damage from physical attacks.
Heat and cold do half damage, though cold will cause him to stiffen into soft solid form.
Explosions will blow the character apart, but he suffers no damage and can reform in 2d6 minutes.
2. Manipulate Shape: As liquid, the character can squish, mold and puddle his physical form, able to pour himself under a door, down a pipe, or squeeze through chains, ropes, etc. Moves at half speed as liquid.
3. Soft Solid Form: The character can assume a greater density, making his body similar to putty or clay. In this form, he can stretch his limbs comfortably up to twice as long, but they can be stretched longer(See Stretching).
Blunt attacks and projectiles do half damage to this form, while bladed weapons do no damage at all, merely severing but not actually affecting SDC. Heat and cold still do half damage in this form, though heat will cause him to revert to melted liquid form. If cut in half or any part of the body is severed, the lost limb can be reattached by squishing the last part back onto the body. PS is reduced by half in this form.
4. Stink: The character can choose to emit noxious odors. He of course is impervious to the smell.
- Range: 10 ft radius around the character.
- Saving throw: 14 or better, plus 1 at levels 4, 8 and 12
- Penalties to victims of smell: Victims become nauseous and feel like vomiting. They are -4 on initiative, -2 to strike, parry and dodge, and are -20% to any skills.
5. Cheese Attacks: The character can use his cheese to create ranged attacks as follows:
- Cheese Chunks: The character can hurl 1-4 cheese chunks or wedges as a blunt projectile attack.
- Range: 60 feet, plus 10 feet per level of experience.
- Attacks: Uses one melee attack/action to generate and throw cheese chunks
- Duration: Instant, cheese remains in existence once fired as chunks of cheese until eaten.
- Damage: Cheese does 1d4 damage per chunk, so a shot of four would do 4d4 damage.
- Liquid Cheese: The character can hurl hot cheese at opponents.
- Range: 60 feet, plus 10 feet per level of experience.
- Attacks: Uses one melee attack/action to spray cheese.
- Damage: 1d6, +1d6 at levels 3, 6, 9, 12 and 15
6. Stretching: The character can be made to stretch his SDC number in feet, though this would have to be through artificial means. Anything beyond three times his normal length reduces his PS and PE by one point per foot.
7. Stunts and Special Maneuvers: The character can perform special tricks but is limited in the amount of times he can do them per day(GM's discretion)
- Body Weapons: The character can shape his limbs as blunt weapons for damage equal to the normal weapon's damage(but takes half the damage inflicted to the weapon itself)
- Cheese Wheel: The character can squish his whole body into a soft solid form wheel equal to his normal mass. In this form, he can travel three times his normal speed. This leaves crumbs of cheese equal to 1 SDC point per mile.
- Cheese Balls: The character can also will himself to divide into thousands of tiny balls of cheese which he has complete control of
- Area of effect: The character can spread himself out over a 10 foot diameter area,+5 feet per level
- Duration: The character can only be separated in this fashion for one hour. If not merged back before the end of that time, the character automatically reforms as a smaller cheese man with 30% the mass and only a third of the SDC.
8. Other Abilities and Bonuses:
- SDC is a flat 300 in cheese form
- Weight is tripled as cheese
- Horror Factor 10 as soft solid, 12 as melted liquid
GMs may choose to limit the powers as they see fit or make players sacrifice minor powers to gain all the benefits of this power.