Alter Physical Structure: Castle
Alter Physical Structure: Castle (Major) by Stone Gargoyle and Gryphon Chick
This truly bizarre power allows the character to turn into a being of living stone which resembles a castle.
1. Natural Armor Rating and Immense Structural Damage Capacity (S.D.C.): When transformed, the character becomes nearly indestructible.
Natural AR 16, SDC 400 (SDC applies only in stone form and is the total SDC, not a bonus).
This means, on most cases, an attacker must roll a 17 or better to inflict any damage. Any roll to strike under the AR bounces harmlessly off the stone body. Rolls above the AR, 17 or higher, inflict full damage to the SDC. Damage from these strikes in never taken to Hit Points but will immobilize the character completely if all SDC is gone.
Normal punches, kicks and blunt attacks do no damage. Knives, swords, bullets and arrows only do damage if the strike is a Natural 20 (see Little People ability below).
Only Extraordinary, Superhuman and Supernatural PS are strong enough to inflict SDC damage from punches. In the first two instances, the attacker must roll a 17or better to do full damage; 16and below does one quarter damage. Those with Supernatural PS inflict full damage when their roll is 17 or better and half damage to the SDC when the attack falls under 17.
Fire and plasma blasts, electricity, laser and energy bolts do full damage when the roll is 17 or higher,and half damage if 16 or below.
The character is impervious to cold unless the strike is a Natural 20 with a cold blast attack (see Little People ability below).
Resistant to heat; no damage if under 200 degrees Fahrenheit, 201-299 does half damage, 300 or higher or Magic fire also does full damage. Of course, any damage done with a Natural 20 does half damage to the Hit Points (see Little People ability below).
Armor piercing rounds, grenades and light explosives inflict full damage when the roll is 17 or higher, and half damage to the SDC when the attack falls under 5. Half damage is taken to Hit Points if the strike is a Natural 20 (see Little People ability below).
Powerful explosions and destructive forces always do full damage.
2. Increased Mass and Strength: Weight is doubled. The physical strength of the character is increased by 10+1d4 points and is considered Superhuman whenever transformed. This means the character can carry 200 times PS in pounds and lift 300 times, and fatigues at half normal rate.
3. Little People: The character transforms their Hit Points into little people (approximately 6 inches in height) occupying the castle. Any strike on a Natural 20 will kill one of the Little People in addition to any other damage. The Hit Points lost will not regenerate while transformed, however, so losing all Hit Points will potentially cause he character to slip into a coma.
If close enough to the character, these Little People will be able to be seen through the narrow window slits,and will appear to behave as medieval characters (the exact appearance is chosen when the power is selected). The inside of the character will resemble the interior of a castle, complete with furniture and tapestries.
All of the Little People get three actions per melee round to attack using bows which they can use to shoot tiny arrows for 40 feet, plus 4 feet per per level, and inflict a single point of damage, using the character's ME attribute bonus as the strike bonus.
4. Castle Tower Arms: Four towers serve as multiple arms which have no actual hands. Three of the towers can be used as blunt club weapons inflicting an additional +1d6 damage to strikes. One of the arms/towers is spired and serves as a lance weapon, doing 2d6+2 damage plus punch damage and PS bonus. The additional arms give the character one additional attack per melee round, +1 to parry, paired weapons to strike with the arms, and adds and bonuses from WP Blunt to clubbing arm attacks and from WP Polearm to spire arm attacks. No skills are possible which require use of the hands while transformed.
5. Other Castle Features: The character also has these other features:
- The head is a middle top tower or house at the top of the castle having another spire as a hat which will do 2d4 damage as a ramming/piercing attack.
- The "eyes" are stained glass windows and serve as polarized lenses to keep the character from being blinded.
- When sitting, the character will resemble a miniature model castle and may fool onlookers. The character will not be a full size castle unless possessing a Growth type power.
6. Other Abilities, Bonuses & Things of Note:
- SDC of the stone body is recovered at a rate of 4d6 per 10 minutes.
- The character radiates no heat in stone form and is invisible to infrared and heat sensors.
- Speed is reduced to half while transformed.
- The character still has to breathe, and is susceptible to gasses, drowning, suffocation and disease as normal humans.
- Horror Factor: 14 while transformed.hhh