Alter Physical Structure: Automobile
Alter Physical Structure: Automobile (Major) by Stone Gargoyle
The superbeing with this power is able to change himself into an artificial organism composed of fiberglass(replaces skin), metal frame and chassis(replaces bones), oil(replaces saliva), gasoline (replaces blood), engine parts(replacing internal organs) and wiring(replaces nerves). He transforms himself into a car complete with tires(replacing his hands and feet) and upholstery(created from his clothing). If he carries containers of blood with him, these become extra fuel. The number of gallons of gas carried is 8, equal to the number of pints of blood in the human body. As it burns up, it can be replaced by normal gasoline, which will convert to blood when transferred back to human form. As a vehicle, he will feel anything touching him, see through the headlights as eyes, and breathe through air vents, still requiring oxygen but breathing out carbon monoxide instead of carbon dioxide.
- Natural AR: 10, including the tires; 14 for the chassis, hub caps and other metal parts. Impervious to gases, poisons and toxins, as well as drugs and disease.
- Weight Increase: Weight becomes forty times normal
- SDC: +250, with an additional 75 for the ram-prow. Heals 4d6 per minute in vehicle form.
- Horror Factor: 14, but only applies if seen transforming
- Speed: 60mph, +10mph per level
- Note: The superbeing cannot take a humanoid appearance or mobility as a vehicle; he is either a car or normal human, not a hybrid or combination of both.
- Appearance: The type and make of the vehicle must be selected at level one, and is limited to standard types of cars(cannot be unique design). Gains an additional appearance choice at levels 4,8 and 12. A specific color and design is selected for each appearance, and the upholstery will constantly change based on what the character is wearing.
- Features:
- The superbeing's brain becomes an onboard computer that can pick up nearby sounds and see through the headlights for a distance of 500 feet, interpreting images into a radar display on the instrument panel. It includes an engine readout (+5% to automechanics). The character can speak using the stereo system, which also picks up AM/FM signals and shortwave.
- Tires heal as normal body parts, appearing to be self-sealing and self-inflating.
- A Ram-Prow (formed from the character's jaw) allows the superbeing to avoid damage from head-on collisions. It can take up to 200 SDC in damage and does 6d6 in ramming damage, though takes 1/3 of the damage himself.
- An oil slick can be released as a body function as long as the oil is replaced later, as he cannot transform back unless all fluids are replaced. The superbeing is fuel efficient, consuming gasoline at half the normal rate. Note that the gasoline tank must also be full in order to transform back.
- Passenger Seating: Can carry 2 people at level 1, gaining 2 extra seats at level 6.
- Cargo: PS is considered Superhuman for estimating the maximum weight allowance. The character appears to have a runk, engine hood and gas tank which function normally but which can be opened and closed by the character.
- Roleplaying Tips': It is recommended the superbeing with this power travel with a partner who can pose as the owner and driver of the vehicle. This prevents anyone from trying to "fix" the vehicle by removing injured parts and replacing them with ones that cannot be transformed to human parts. The vehicle can drive itself, but this will appear strange to onlookers.
- Other Abilities and Bonuses:
- +20% to Pilot: Automobile and Racecar, +5% to other vehicle piloting skills; +10% to Mechanical skills
- +1d4 PE