Alter Physical Structure: Arsenal

From The Black Vault
Jump to navigationJump to search

Alter Physical Structure: Arsenal (Major) by Stone Gargoyle, inspired by an idea by znbrtn

"You'll have weapons in a minute."

The superbeing can change into a being made up of segmented sections which can be removed from his body and given to others to use.

1. Torso Boy: The superbeing's torso becomes segmented from his arms and legs and remains otherwise unchanged. Torso SDC is 40 and it has Hit Points equaling those of the superbeing before he transforms, +1d4X100 extra. These extra Hit Points are used as Ammo Points when firing the limbs (he can add his regular Hit Points to the Ammo Points, also), which the superbeing must transfer into the limbs to reload them, but also allow the superbeing to take increased damage. When his limbs are removed, the superbeing cannot do anything that would require arms and legs, obviously.
All Hit Points (including ammo points) and SDC replenishes at a rate of 4d6 per 10 minutes. Loss of all torso SDC reverts him to normal form.

2. Segmented Limbs: The arms and legs are removable and usable as rifles, though the superbeing can fire them himself when they are still attached. Each arm has an SDC of 20, each leg has an SDC of 30. When attached, , the superbeing had Superhuman PS with the arms and the legs can move at three times the superbeing's speed. The limbs use ammo points to assign shot damage. Limb damage regenerates at a rate of 4d6 SDC per 10 minutes. The limbs look very much like body parts in the shape of rifles, all fleshy.

Range: 600 feet, plus 60 feet per level
Duration: Hits instantly; a limb may remain separated for the superbeing's PE number of melee rounds.
Damage: 1d6 per ammo point used, with specific damage assigned to a limb before it is removed, variable when used by the character. The "shot" is made of the character's flesh and appears to be bloody body tissue. Maximum damage is 3d6, plus 1d6 damage per level.
Payload: The superbeing can assign each limb ammo points equal to the SDC amount for the limb, not limited when attached to the character.
Attacks/actions: Uses one melee attack/action to fire a limb, one to remove it, and one to assign it ammo points.
Bonuses: The superbeing himself is +2 to strike with these weapons; those using them get no additional bonuses.

3. Other Abilities and Bonuses:

Automatically gets Paired Weapons skill whether transformed or not
+2d4 PE
+20% to save vs. coma/death