Alter Physical Structure: Armor
Alter Physical Structure: Armor (Major) by Stone Gargoyle
The superbeing can become a metallic shell which can be worn by others. This is strictly voluntary. The superbeing can remove himself at any time either by falling off and reassembling or by transforming back to normal.
1. Hollow Shell: The superbeing transforms into a plate metal armor shell which provides has the following abilities:
- SDC: The armor shell has an SDC of 400, plus 40 SDC per level. When all SDC is depleted, the armor appears to disappear and the superbeing will reappear 1d4 feet away. Armor SDC regenerates at a rate of 4d6 every 10 minutes. Hit Points are not applicable in this form.
- AR: This provides an AR to the wearer of 14, plus 1 AR at levels 4, 8 and 12. The superbeing has a Natural AR of 12, plus 1 at levels 4, 8 and 12. Thus attacks under his Natural AR will do no damage, over his Natural AR but under the protection AR will do full damage to him and none to the wearer, and strikes over the protective AR do half damage to him and half damage to the wearer.
2. Bonuses and Penalties:
- Bonuses and Penalties to Wearer: Wearing armor will limit movement, with a penalty to dodge, parry and roll with impact of -2. The superbeing can assist them to negate this penalty, in which case it becomes a bonus of +2. While wearing the armor, the wearer's strength becomes Extraordinary. Add +1d6 to all physical strikes.
- Bonuses and Penalties to Superbeing: When not being worn, the superbeing still has Extraordinary PS and gains +2d6 to his PS attribute, and gains +3 to initiative, +2 to strike, parry and dodge, +4 to roll with punch, fall or impact, +2 to pull punch, and gains a damage bonus of +1d6 to all strikes. Impervious to Cold.
3. Other Abilities and Bonuses:
- +2 to save vs.Horror Factor
- +2d4 PE
4. Additional Notes: If the armor dude wants the person inside to stay with him, then that could get ugly. It would require a strength check of the wearer's PS vs. the superbeing's PE. If the wearer has stronger PS than the PE of the superbeing, he could break the armor dude apart to get out. If evil, the superbeing could keep the wearer inside him and prevent movement and cut off oxygen supply.
The armor dude is like an oversized suit of armor, so most humanoids would fit inside, with the innards adjusting to cushion and hold the wearer in place. And, yes, just like Bio-Armor, the specific colors and shape are decided upon creation of the character.