Alter Metal

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Alter Metal [Major] by Iczer

The character can alter metallic structures.

1) Weaken/strengthen metal: The character can add or subtract SDC from metal items. 25 SDC per level may be changed. Weapons or items cannot be reduced beyond 0 (stop at 1SDC, or at 15% for items over 500lbs) but metal weapons may at this point break from their own weight (weight alters 5% per 25 SDC change). Each act of altering metal in this fashion counts a s one action.

2) Metal defense: Metal weapons do 1/2damage to this character. By expending 2 actions per combat round, the character nearly disintegrates weapons as they strike (doing no damage) Bullets pulverize into powder and swords inflict their full damage on themselves only. This is exhausting and can only be maintained for 5 minutes at a time.

3) Mold metal: In the character’s hands, metal has the consistency of wet clay. Naturally hard metals like Osmium and superheavy alloys (such as kisentite, Adamantium, Tungsten Carbide, or orbital steel) can only be disfigured, but anything else may be molded slowly, about 1lb at a time. This is also tiring, being maintained for 5 minutes at a stretch. (But allows one to crush guns).

4) Sharpen: The character can make any blade more precisely sharp... Even if for resharpening an item. A sharpened weapon does +4 damage and adds +1 strike and parry (or throws). A weapon may also be blunted in this manner (-1d6 damage)

5) Molecular alterations: The character can do any of the following. Corrode metal (10%) remove corrosion, spot weld (causing two metal items to bond), cause alloys (allowing two metals to be forged together. Chemically speaking, some metal alloys are impossible… not with this power). Refine metals or unrefine them, render metals conductive or non-conductive.

6) Sense metals: The character can feel metal within 30 feet, and can take a stab (35 +5% per level) at determining type.