Alter Limbs
Alter Limbs by Iczer
The character can transmute his four limbs into a hardened structure, capable of outperforming his flesh and blood limbs. The limbs might turn to wood, or steel or stone, or even high tensile plastics. In all cases, he receives the following bonuses.
1) Increased strength and lifting. The limbs increase the characters strength to extraordinary (no change if already extraordinary or better) while transmuted, and provide an extra 6 PS points.
2) Increased speed: The new legs can propel the character further and faster. Speed is improved by 4d4+4, and the character can leap a further 6 feet high and 12 across (half that without a decent run up)
3) Combat bonuses: The arms themselves have an AR of 14, and have 75 SDC each. They provide +1 to strike and parry. If combined with other AR, it raises that AR by one. Altered limbs can absorb massive amount of incidental punishment, taking no damage from normal wear and tear in combat, suffering damage only from deliberate attacks to the limb or from exceptional weaponry. (energy/vibro weapons etc.) Punches do 2d6, Kicks do 3d6. Altered limbs provide one extra attack per melee. SDC of transformed limbs regenerates at a rate of 3d6 SDC every hour, and a destroyed limb returns at full health after 12 hours.
4) SDC: While transmuted, the character enjoys an extra 1d4x10 SDC and +2 PE.