Alter Limb Structure
Alter Limb structure [Major] by Iczer
'Don't mess with Armory Buster!!!'
The character can alter the physical structure of all his limbs granting several unique and concrete bonuses.
1) Alter physical structure of limb: The character gains this minor power, but note that all four limbs transform at once.
2) Increased PS: Once transformed, the limbs have a PS of +8. This does not affect actual lifting capacity, as the back and spine do not enjoy the same increase in PS. The character does keep the ability to do increased damage from this strength.
3) Increased PP: The altered limbs enjoy a 1D4 bonus to PP. In addition the character's Spd is doubled. The character can also leap 15 feet up and across (50% more with a run up).
4) Combat bonuses: The altered limbs deflect blows with greater ease than those of flesh and blood. +2 to parry with the altered limbs.
5) Other benefits:
- The character will grow back any altered limb that has been destroyed within 24 hours. If the character loses a flesh and blood limb, he will be able to recreate it with this power (but only in it's altered form. Turning it back to flesh will see it vanish)
- The character can perform a power attack with these limbs, a kind of two-fisted attack. The attack takes two attacks to perform and inflicts double normal damage. The two-fisted (or two-footed) attack also produces a shockwave that affects the surrounding 10 feet for normal damage, and is likely to knock down (2% per point of damage) a man of normal weight (roll vs balance, 16 required).
- Altered limbs are omnidexterous, providing an extra attack per melee.