Air Swimming
Air swimming [minor] by Iczer
'oh wow I can see my house from here'
The character alters his density and the density of localized air molecules to allow him to move through the air as if it were water. While this power is active, he can move through the air by swimming. Due to the decreased resistance involved, the character's normal swimming speed is doubled when using this power in air. Likewise, the character is resistant to falls, and obviously breathing is not a problem. The power comes with a couple of drawbacks. Firstly, the character loses one attack per melee while swimming, until, at least, he lands. Secondly, the increased resistance means that he is -2 to strike and parry while 'air swimming'. Thirdly, swimming in this manner is fatiguing.
On the positive side, the character gains the swimming skill, as well as the following benefits.
- +3 PS
- +2 PE
- +15 SDC.
In addition, semi solid air cushions most heavy impacts. Automobile impacts, body blocks/tackles and explosions inflict 1/4 damage. On top of this, the character gains +4 to roll.