Aggressive Reflection

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Aggressive reflection [minor] by Iczer

'Steel doors? Hah...they bother me even less than your minion's feeble body armour.'

The character reacts to impacts with solid objects by hardening at the point of impact and reinforcing muscles.
When striking an object, he gains a damage bonus equal to it's AR. Bones and tendons harden and flesh and muscle harden to match allowing him to score powerful blows. Against less solid objects, like soft body armor or armored people, he gains half their AR as a damage bonus.
When being struck by solid objects he gains a similar bonus. He ignores damage from solid objects equal to half that object's AR. So soft lead bullets from a revolver would do 7 points less damage, while a kisentite blade would inflict 9 less damage. This ignored damage reflects back on the object, possibly chipping and scarring it.
The character enjoys a +2 to parry, and may parry blades and melee weapons (but not energy melee weapons) with his bare hands.