Aggressive Immune System

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Aggressive immune system [minor] by Iczer

'Don't mind the smell...now let me touch you'

The character has an enhanced immunity to disease, poison and injury.
He heals 1 HP or 2 SDC every hour, and gains a +4 to saving throws Vs disease and poisons. Once per day (per level), the character can spontaneously regenerate a mass of small tissue (1 pound per level of blood, skin, or even so much as an eyeball) or heal 2D6 damage (SDC or HP).
More to the point, the character can fuse his body with another person to lend them the same benefit. Fusing takes a co-operative or helpless target, and 2 melee actions to perform. Once fused, the target has the character's same bonuses to save vs disease and poison (and may save again if currently suffering from either) and can use the character's limited spontaneous regeneration. In addition, the character can transfer HP and SDC to the target at a rate of 5 per action, supplanting damaged tissue with generic donor tissue generated by the character. The process can be reversed, but the target must consent, and the rate of return is 1 point every melee round.
As a side effect, the character can vomit at will, spewing up a greenish, brackish bile that acts as a powerful disinfectant. It smells like cleaning product and feels like, well, vomit, but it kills mold, is harsh on the eyes (and nose) and is toxic to germs. Targeting a person with this vomit spray requires that they be within 12 feet and the character must make a strike roll at +2. If it hits, the target must make a saving throw vs non-lethal poison or suffer from mild blindness and nausea (loses one action from the shock, and loses initiative for the round).