Afterburner

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Afterburner (Major) by Stone Gargoyle

"Ooh, I'm on fire!"

The hero propels himself using bursts of fire.

1. Fire Flight: Essentially the same as the minor super ability of Flight: Energy. The hero flies by expelling fire from his feet, creating a tail of fire for 12 feet behind him. This makes him easier to trail, but does 2d6 to anything hit by the flames.

Flight Speed: 160mph, +20mph per level
Bonuses In Flight:
+1 attack per melee round
+1 to strike and parry
+2 dodge under 80mph, +4 over
+4 to damage for every 20mph of speed

2. Fire Ball: The character can generate a fiery blast out of thin air to hurl at a target.

Range: 100 feet per level
Damage: 4d6, +2 points per level
Attacks: Uses 1 melee attack/action
Duration: Instant
Bonus: +2 to strike

3. Flame Run: The hero can use his flight power (above) to speed him in running on the ground.

Land Speed: Half that of flying: 80mph, +10mph per level
Bonuses:
+2 to dodge under 80mph, +4 over
+4 damage for every 20mph of speed
Drawbacks: The fire produced is small usually sputtering out in 2d6 seconds, but can ignite grass, trees and other combustible substances, doing 2d6 damage per melee round for 2d4 melees until extinguished.

4. Resistant to Fire and Heat: While immune to the flames he himself produces, the hero still takes half damage and effects from flame and fire attacks from other sources.