After Hours

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After hours [Minor] by Iczer

'I burnt the midnight oil on this last night..i hope it's worth it'

The character can perform a kind of time displacement, where he may lend himself into the next few days.

Each 'charge' for this power requires 10 minutes of sleep the previous night (that is, sleep lost) as his sleeping self sends out a semisolid clone into the future to help his future self out. Overuse of this power can leave the character tired and sore (from sleep loss)

The character can have 4 'charges' per level each charge can only be held until the character sleeps again. During any day when he remains 'charged' he may call up his past self to give a momentery assist.

The character's past self can perform any task that can be completed in a second or two (that is all he can stay) just enough time to perform a single strike, absorb a blow, assist with a jump, or aid an attack (adds +2 to strike by distracting a target, steadying his aim etc or addding +1D6+1 to the damage from an attack).

The copy arrives wihtin 1D4 feet of the character and can move a total of 8 feet during his action (his time is too short)

If the past self takes any damage, he effectively passes it to the future self (it just happened 'last night') but he has the advantage of a nights rest, and displacement of damage over time. (effectively the damage is halved, and then recieves a night's worth of 'healing' before being applied to the character.)