Affix Fate
Affix Fate [Major] by Iczer
'You know, I've been waiting all day for this'
The character can pull a little time into itself in preparation for the upcoming day.
At any point during the day, the character can make a D20 or D100 roll, locking it into it's own special time loop. During the day, he may unleash that roll, adding his normal bonuses, in place of another, worse roll, effectively pulling a more perfect score forward.
Obviously the character can only substitute d20 rolls for other D20 rolls and D100 rolls for D100 rolls.
It takes one minute to 'store' a roll in time. The character can store 5 rolls in a given day.
At levels 2,4,6,8,10,12 and 14 the character can add +1 to any D20 roll, Or subtract 5% from a D100 roll. These bonuses add to the character's normal bonus when it is pulled out of time.
At levels 3,5,7,9,11,13,and 15 he may store one extra roll per day.
At level three the character may also store a damage roll. This must be with the character's own powers or from melee attacks. When he pulls the damage out of time, the attack itself manifests briefly before vanishing (Eg: If Toshiro pulls his katana damage out from this morning's practice session while unarmed, his Katana briefly manifests for the strike.)
At Fifth level, the character can add both the past's and his current damage rolls together (PS damage bonuses are added only once though).
At fifth level, the character can also pull whole actions from time, dropping a stored roll and gaining an extra action for the turn.
Other abilities: The character is unusually prepared, and develops a tendency to be proactive and forward thinking. He gains a +4 to initiative and a +10% to detect ambush. The character can also sense other people using temporal manipulation powers, people attempting to one up this character using time powers will find their strike, parry and dodge bonuses against him are halved.