Adrenal Vampire

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Adrenal vampire [Major] by Iczer

'Yes...that's it...be afraid..Your Fear tastes sooo good'

The character can absorb adrenaline from the skin of others, wekening them when they need it most and heightening themselves while they do so.

1) Draw adrenaline: By selecting a target within 10 feet (+2 per level) the character can attempt to squeeze the adrenaline from their body. The target must make a saving throw to resist this (14+ PE bonuses apply) If they fail, tiny golden beads of sweat bubble to the target's skin and whisk towards the character.

The target suffers the following penalties:

  • 2D4 damage
  • Loss of any excited conditions. berserk fury, superbrawl, and any powers that rely upon heightened states of excitement simply cease working. Likewise, a target's sense of fear or panic dulls (but the target will remember why he or she was frightened and may still be cautious/wary)
  • Mild fatigue: The target loses 1 action per round and spd is reduced by 1/3rd for 2D4 melee rounds.

Feasting on a target's adrenaline grants the character the following for one round per level:

  • +1 action per round.
  • +2 to dodge and initiative, +1 to strike, parry and roll.
  • +10 to Spd.

2) Tap adrenaline: The character has a more conscious control over his own adrenaline. Once per day per level, the character can draw adrenaline straight to himself, sending him into a frenzy of fight or flight. either state lasts for 1 minute plus one round per level beyond the first.

Fight: +4 to damage, +2 to strike -2 to parry, dodge and roll +1 attack. This adds to any bonuses gained from drinking the adrenaline of another.
Flight: +2 to dodge, double spd attribute

3) Adrenal control: The character can conquer fear and anger by limiting his supply of adrenaline, and if conscious, can negate any fear or anger artificially or naturally induced. Likewise he can trickle adrenaline into himself to negate the effects of pain.

4) Other bonuses:

+1D4+1 PE
+3D6 HP
+25 SDC

5) Notes: A target can only be tapped for adrenaline once per 6 hours. Once it has been drained, then he simply doesn't have enough to drain off later. characters with adrenaline control can be tapped once every 20 minutes but has +4 to save.
While a target has a relatively mild save requirement for this power, if he is consciously using his adrenaline (is frightened, or angry/berserk) then he is at -4 to his saving throw. multiple doses of adrenaline do not add bonuses, but will add duration.