Adjustable Energy Expulsion
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Adjustable energy expulsion [Major] by Iczer
'Hmmmmmm...Immune to this, immune to that....how about this one then?'
The character possesses the ability to generate beams of coruscating energy that can be modulated gradually at the character's direction.
- Damage: d6 +1d6 per level of experience
- Range: 600 feet +60 feet per level
- Attacks: A regular beam attack counts as a single attack.
- Bonus to strike: +3 with an aimed shot. +1 wild. +1 burst.
- Energy type: Chosen at character creation.
- Effect: Working like a regular energy blast, this power seems pretty unremarkable until of course the character hits. If the blast strikes a target who is resistant to that energy type, the next blast changes to a new energy type reflexively. If this new energy type is also ineffective, or reduced in effectiveness, then the energy type switches a again, eventually becoming a force blast.
- Adjustments: The character can also make subtle adjustments of his own.
- By reducing his damage by 2 dice, his blast becomes armor piercing, ignoring 3 points of AR of a target.
- By reducing the damage of his attack by 2 dice, he may choose a more pinpoint, accurate blast, with +4 to strike.
- By reducing his damage by 4 dice, he may perform a short burst, affecting up to 1D4+1 targets within 15 feet, or a single target for x2 damage