Action Figures

From The Black Vault
Jump to navigationJump to search

Action figures [Major] by Iczer

'Lets go my diminutive army!!!'

The character can grow small copies of himself from his own flesh.( 5-7 inches tall).
The character can grow one little duplicate per PE point, Plus 2 per level. Each duplicate has the following powers and abilities.

  • IQ, ME and MA: Equal to the character's
  • PS: 1 (normal), though if they gang up on a task, they may add their scores together to move something. Does no damage in HTH combat.
  • PE: 6
  • HP: 1
  • PP: Equal to the character's.
  • SDC: 5 +1 per level.
  • Spd: Equal to the character +2 per level.
  • HTH skills: Equal to the character Tiny size means that they are -4 to be struck in hand to hand combat and -6 with ranged combat. The swift little guys also have an auto dodge (+4).
  • Skills: Possess a passing (-30%) knowledge of the character's skills, but have an innate climb (77% +1% per level) and prowl (88% +2% per level).
  • No Powers: The duplicates do not have any special powers aside those listed.

Uses:

Communication: All miniatures are in direct communication with the character over a distance of 50 miles per level, acting as spies and instantaneous communication systems

Mini assist: miniatures add +15% to skills where it is feasible for them to assist. Mostly this is working on delicate electronics where their altered viewpoint can assist, but can even be used in surgery.

Co-Ordination: A liberal sprinkling of mini selves on a battle field can assist greatly. If the character has 6 or more duplicates deployed in combat, their combined points of view allow the character to possess an auto dodge, +2 to dodge, +3 to strike in ranged combat and can alert for surprise attacks.
Thrown weapon: As a thrown weapon, a duplicate inflicts 1d4 damage plus PS damage bonus. a duplicate can be 'shot' out instead, out to 50 feet inflicting 3D6 damage. shot duplicates take 2 points of damage, thrown ones take 1. a duplicate can be used as ammunition (gun limb, alter limbs add +1 damage per level) or with other object manipulation powers (charge objects with explosive energy)

Dead duplicates: A deceased duplicate can be regrown in 1 hour. The character does not suffer for the loss of a duplicate.

Other benefits:

+2 PE
+15 SDC.