Action Figures
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Action figures [Major] by Iczer
'Lets go my diminutive army!!!'
The character can grow small copies of himself from his own flesh.( 5-7 inches tall).
The character can grow one little duplicate per PE point, Plus 2 per level. Each duplicate has the following powers and abilities.
- IQ, ME and MA: Equal to the character's
- PS: 1 (normal), though if they gang up on a task, they may add their scores together to move something. Does no damage in HTH combat.
- PE: 6
- HP: 1
- PP: Equal to the character's.
- SDC: 5 +1 per level.
- Spd: Equal to the character +2 per level.
- HTH skills: Equal to the character Tiny size means that they are -4 to be struck in hand to hand combat and -6 with ranged combat. The swift little guys also have an auto dodge (+4).
- Skills: Possess a passing (-30%) knowledge of the character's skills, but have an innate climb (77% +1% per level) and prowl (88% +2% per level).
- No Powers: The duplicates do not have any special powers aside those listed.
Uses:
- Communication: All miniatures are in direct communication with the character over a distance of 50 miles per level, acting as spies and instantaneous communication systems
Mini assist: miniatures add +15% to skills where it is feasible for them to assist. Mostly this is working on delicate electronics where their altered viewpoint can assist, but can even be used in surgery.
- Co-Ordination: A liberal sprinkling of mini selves on a battle field can assist greatly. If the character has 6 or more duplicates deployed in combat, their combined points of view allow the character to possess an auto dodge, +2 to dodge, +3 to strike in ranged combat and can alert for surprise attacks.
- Thrown weapon: As a thrown weapon, a duplicate inflicts 1d4 damage plus PS damage bonus. a duplicate can be 'shot' out instead, out to 50 feet inflicting 3D6 damage. shot duplicates take 2 points of damage, thrown ones take 1. a duplicate can be used as ammunition (gun limb, alter limbs add +1 damage per level) or with other object manipulation powers (charge objects with explosive energy)
Dead duplicates: A deceased duplicate can be regrown in 1 hour. The character does not suffer for the loss of a duplicate.
Other benefits:
- +2 PE
- +15 SDC.