Acrobatics (Revised)

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Acrobatics by Mephisto

(NOTE: Does not provide any extra attacks per melee!)

Ariel feats of agility and strength, such as walking a tightrope, high wire, trapeze, and stunts performed above ground. Other physical abilities include rolls, somersaults, leaps, and falls. Note that these abilities can be combined with martial art styles that allow them into their systems.

Requirements: Must be part of a Skill program or if using an O.C.C. system, an O.C.C. related skill. Secondary skills can not be used to acquire Acrobatics.
Character Bonuses: +1 to P.S., +2 to P.P., +1 to P.E., +1D6 to S.D.C. Also provides a special bonus of +2% per level when the character is using the Climb skill to climb a rope. This bonus is cumulative with Gymnastics.
Basic Moves and Special Techniques: Roll with Punch/Fall/Impact, Maintain Balance, Sense of Balance (*******), Kick Attack (2D4), Somersault, Back Flip, Back Flip – Escape, Leap, Leap – Escape.
Level Advancement Bonuses:
1st: +1 Maintain Balance, +1 Sense of Balance.
2nd: +1 Roll with Punch/Fall/Impact, Add Leap – Defense.
3rd: Add Somersault – Defense, Add four feet to Leap distance.
4th: +1 Sense of Balance, Add Roll – Defense.
5th: Add Back Flip – Defense.
6th: Add Somersault – Escape, +1 Leap (All Leap moves).
7th: Add four feet to Leap distance.
8th: +1 Sense of Balance, Add Leap – Attack.
9th: +1 to P.P., +1 Leap (All Leap moves).
10th: Add Somersault – Attack.
11th: +1 Sense of Balance.
12th: Add Back Flip – Attack, +1 Leap (All Leap moves).
13th: Add Leap Attack.
14th: +1 Roll with Punch/Fall/Impact, add four feet to Leap distance.
15th: +1 Maintain Balance, +1 Sense of Balance.

Wait what about the Prowl bonus/ability? Eh, I never really agreed with acrobatics providing a prowl bonus. It’s not like an acrobat is trained to be stealthy. That is why it’s not included. Of course, a Free Agent Thief could gain Acrobatics that would help him or her in his or her nefarious pursuits but that is more an occupational goal than what the skill is meant for.