Achilles Heel: Wild Card
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Achilles Heel: Wild card by Dragon blaze 99
"Wild cards" refer to low-probability, high-impact events. At random, the character is subject to wild card event. A wild event is triggered each time the player roll a 1 or 5% of the time under stressful situations (eq disarming a bomb or something).
Wild event chart. Roll %
- 1-8: Blind; Character is blinded for 1 melee round +1D4 melees
- 9-16: Deaf: Character is deafened for 1 melee round +1D4 melees
- 17-24: Wild Target: 1-30% enemy 31-60% ally 61-90% civilian/bystander 91-100% area of 20’ per level of the Mega.
- 25-32: Half Duration: the duration of all the Mega’s powers, spell and psionics are ½ for 2D4 melee rounds.
- 33-40: Increased Range: the range of all the Mega’s powers, spell and psionics are X2 for one round.
- 41-48: Half Range the range of all the Mega’s powers, spell and psionics are ½ for 2D4 rounds.
- 49-56: Increased Duration: The duration of all the Mega’s powers, spell and psionics are X2 for one round.
- 57-64: Double effect: Roll 2 wild events ignore 57-64/97-00 re role double the effects if same is rolled.
- 65-72: Stunned/KO’d: The character is KO’d for 1D4 melee rounds
- 73-80: Teleport: the character is teleported 3D6 feet away from his last position. Roll D6:
- 1: North
- 2: South
- 3: East
- 4: West
- 5: Up
- 6: Down (if applicable if not 6D6 feet up)
- 81-88: Backlash: the character experience a power backlash for 1d10 damage to HP.
- 89-96: Paused: The character cannot move or be effected for 1D4 melee rounds.
- 97-00: Triple effect: Roll 3 wild events ignore 57-64/97-00 re role double the effects if same is rolled.