Achilles Heel: Wheel of the Seasons
Achilles heel: Wheel of the seasons by Dragon blaze 99
By some unforeseen force the characters mind set and abilities are tided to the four seasons.
Spring time of growth and rebirth: All wilderness skills, medical skills, healing powers (does not included the characters own ability to heal) and non-combat parts of APS and control forces powers are 25% stronger, but all combat bonuses are reduced by 2 points and combat powers (eq. strength damages but not lift, or energy expulsions) are reduced by 20%.
Summer the time of war: The character is +2 on all combat rolls and +25% on combat powers, however his judgment is off tries to charm or impresses are him done at a 20% bonus and also the character is easily provoked in to combat or angered in to a rage save vs a 16 (use ME bonus), all none combat super abilities are reduce by 15% (does not included the characters own ability to heal), all skill requiring concentration are at – 30%,
Fall the end of seasons and slowing of the year: The character starts to feel tired all combat bonuses are reduced by 5 points, - all wilderness skills, medical skills, healing powers (this does included the characters own ability to heal) and non-combat parts of APS and control forces powers are 10% stronger, but combat powers (eq. strength damages but not lift, or energy expulsions) are reduced by 30%,
Winter time of world recovery: All combat bonuses are reduced by 10 points or by half use the lower and combat powers (eq. strength damages but not lift, or energy expulsions) are reduced by 80%, all other non healing powers are reduce by 20%, all cold based powers and all healing powers are at a 50% bonus. Skills taking concentration are at +15% bonuses.