Achilles Heel: Tragic Flaw

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Achilles Heel: "Tragic flaw" by Dragon_blaze_99

While the modern popular rendering of hamartia as "tragic flaw" (or "fatal flaw") is broadly imprecise and often misleading, it cannot be ruled out that the term as Aristotle understood it could sometimes at least partially connote a failure of morals or character:
Whether Aristotle regards the “flaw” as intellectual or moral has been hotly discussed. It may cover both senses. The hero must not deserve his misfortune. But he must cause it by making a fatal mistake, an error of judgement, which may well involve some imperfection of character, but not such as to make us regard him as “morally responsible” for the disasters although they are nevertheless the consequences of the flaw in him, and his wrong decision at a crisis is the inevitable outcome of his character (cf. Aristot. Poet. 6.24.).
When the character makes a major mistake all the fate in the world turns against him, his misfortunes pile up causing great amounts of problems for the character and those associated with him.
A major mistake like failing to clear a burning build and people being injured or even killed put the character off his game for 1D10+10 hours, in that time he is down 50% on all skills and combat bonuses, if a major mistake happens again the time increases but another 10+1D10 hours each time. But this poor soul's problems don’t end there people how spend more than 8 hours in the last 24 hours or more than 4 hours when the flaw is in affect start to have the bad luck rub off on them losing 25% from all skills and combat bonuses they can get back to normal by staying away from the Mega for 30 min per hour they were with him.