Achilles Heel: Team Character Flaw

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Achilles heel: Team character flaw by Dragon blaze 99

This only works for team characters designed using the rules from TMNT page 11. The characters feel the pain and emotions of there siblings. Ever time one of the team becomes stressed or angry the other are affected. Penalties vary by the emotion being felt but if one is angry and in combat the other are on edge and snappy barking at everyone for little thing. (Roll save is anger and rage vs 15 use me bonus). Also the characters will feel the pain and damage taken by the others, each time one take HP damage the others take the equal amount of SDC if all are down to HP this flaw fades there personal damage is to great to senses the others. The up side is that the characters can track each other with in 1 mile per level as long as the one being tracked is awake. If one of the team should be killed, the others will have to save ys insanity of 18 or gain 1D4 insanities. They also will lose 10% of there total SDC and HP. Therefore, if 3 out of four are killed the survivor is -30%.