Achilles Heel: Punch Drunk

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Achilles Heel: Punch Drunk by Dragon blaze 99

1. Showing signs of brain damage caused by repeated blows to the head. Used especially of a boxer.

2. Behaving in a bewildered, confused, or dazed manner.

Whenever the Mega is reduced to zero SDC or fails a save vs pain, he goes in to a combat daze, then loses all bonuses to parry, dodge (all auto dodge if any) roll, pull and perception; he will attack the source of the pain (i.e. the attacker) and ANYONE that gets in his way. Well into this state he feels no pain from any further attacks and will act as if not hurt until the passes out from damage or regains his senses (in 2d4+2 melees}. There are some advantages: Well into this altered state, the character has double his normal strike bonus and attacks but will only use super brawling attacks or power punch, and he will ignore most incoming attacks and be unable to tell friend from foe.