Achilles Heel: Juzu Beads

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Achilles heel: Juzu beads (Japanese Myth) by Dragon blaze 99

The character has a dark secret sealed in side him is a monster. The only thing stopping this monster is his juzu beads a charm type bracelet with minor magical powers. These beads are made from the bones of a priest or warrior, and so they are a powerful protective charm. The beads themselves are made up of bone, some being yellow (or white-yellow), some being red, supposedly stained with blood. Whenever these beads are taken off his wrist his (true?) monstrous form appears and will go on a killing spree. The juzu beads are a small target (called shot -3) and have and AR of 15 with 10 SDC. If taken off the beads just need to be put back on to return the character to the human form. If broken that’s a hole other story and could lead on a massive side quest. The other form should be evil through and through. The other form should be controlled by the GM and with whatever powers the GM sees fit (personally I like the Brek-Shall from Hades) but use what works for you. If the other form is, reduce to zero SDC and HP it will go dormant for 1D4 hours (long enough to get new beads?) but will reawaken with full SDC and HP if not restrained by the magical beads and restart it’s rampage. If the beads are placed back on the player awakes with no SDC and ½ HP which recover and double normal rate.