Achilles Heel: Chakra Points

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Achilles Heel: Chakra points by Dragon blaze 99

The character's seven chakra points are the key to his super human abilities hitting these point will cause extra damage (double) and the corresponding power will turn off for 1D4 minutes. Each of the characters powers must be tied to one or more chakra points that make sense to both the player and GM. For ease of use all the powers can be tied to all seven points but reduce the power shut off time to 1D4 melees. The chakra points are small target requiring a called shot at -3 to strike.